[Patch Notes] Season 2

21 June 2024

Greetings,
Here is the patch rundown for season 2.

 

Changes

  • The Magical Skill Damage stat is now displayed in the record book.
  • Linking an item, such as a brooch or relic, will now also display its rarity.
  • The pet rune now appears in your buff bar when you hover over your pet.
  • The swap system now shows a soulbind confirmation window when you try to equip a soulbound item via the swap system.
  • The damage mechanics for monster skills (patterns) have been adjusted.
  • Reduced the Attack stat obtained from Fire Cards.
  • Normal mode of Catacombs of Anguish, The Savage Wilds, and Cursed Aminus now has a 3x HP Modifier.
  • Increased the HP of Dekane Mines monsters.
  • Increased the HP of Cursed Aminus bosses.
  • The recommended number of members for Easy mode is now 3, and for Normal mode, it is 4.
  • Marksman dex jewelry now grants an additional DCT/MSD stat.
  • Clicking on a costume box in the item database will preview the entire set on your character.
  • When attacking a monster via AA or skills, you will automatically unmount.
  • Casting a spirit skill without a spirit spawned will now automatically spawn one.
  • The system now auto-spawns a pick-up pet and spirit after death.
  • New class filters have been added to the pet filter, item database, and record leaderboards.
  • Record leaderboards now display the record holder's character.
  • The Guild Clash has been revamped. Guilds now have infinite lives, and when a guild's base is destroyed, that guild loses.
  • FFA and TDM will be equalized on weekends.
  • A DEX stat has been added to INT-statted costume sets.
  • The base values of all weapons have been redone.
  • The base values of all armor have been redone.
  • The stats of all weapons have been redone.
  • The stats of all armor have been redone.

 

Bug fixes

  • Fixed the bug where default skin tones, hairstyles, and faces didn't work on statues.
  • Fixed a bug where the skin tone in character select inherited that of other characters.
  • Fixed various issues with costumes caused by the new skin tone system.

 

Cash Shop

  • Chromatic Essence has been added to the cash shop, allowing you to change your skin tone.
  • Season Pass Plus has been added to the cash shop. This gives you premium rewards from the Season Pass.

 

New Classes

We're thrilled to unveil two brand-new classes in the game:

Raider: A dual pistol-wielding class known for lightning-fast speed and devastating magic bullet attacks.
Legionair: Masters of magic cannons, specializing in powerful AoE (Area of Effect) skills.

Both classes are Magic Class-based and utilize DEX as their main stat. Get ready to experience their unique abilities and dominate the battlefield!

 

Season Pass

Introducing our exciting new Season Pass system! Now, you can level up by completing daily and weekly missions, unlocking a range of rewards along the way. For even more exclusive benefits, consider upgrading to the Season Pass Plus to earn premium rewards.

 

 

DPS Meter

You can enable this feature by navigating to: Start > Option > Gameplay > DPS Meter The DPS meter will display the following:

  • DPS of you and your party members
  • Total damage dealt, DPS, and % damage dealt to the target
  • Damage details for all players during world boss or boss encounters that can be attacked by all players

 

 

Farm Counter

  • Navigate to: Start > Custom Content > Farm Counter

Features of the Farm Counter

  • Start Tracking: Press the play button to start gathering data during your playtime.
  • Pause Tracking: Use the pause button to take a short break without losing your progress.
  • Reset Data: The refresh button will reset all the collected data.
  • Custom Items: Add specific items by pressing the + button, which will open the item database. Select as many items as you wish to track.

Data Displayed by the Farm Counter

  • PC time
  • Farm time
  • Total kills
  • Total damage dealt
  • Penya/Perins obtained
  • Items farmed

 

 

PvE Changes

We have undertaken a comprehensive rebalance of the PvE aspect of the game. Here are some of the key changes we've made:

Knight

  • Rage is now provided by Buff NPCs/Pets.
  • Increased the Skill modifier of Sword Strike from 4.78 to 5.0.
  • Increased the animation speed of Sword Strike.
  • Sacrifice now deals AoE damage and applies a +10% Damage Received debuff to targets.
  • Decreased the cooldown of Sacrifice from 7 seconds to 5 seconds.
  • Increased the animation speed and VFX size of Sacrifice.
  • Decreased the range of Sacrifice from 12 meters to 10 meters.
  • Increased the animation speed and AoE range of Tempest Roar from 8 meters to 10 meters.

Blade

  • Increased the Skill modifier of Axe Rain from 1.27 to 1.534.
  • Increased the animation speed of Axe Rain.
  • Increased the cooldown of Axe Rain from 5 seconds to 6 seconds.
  • Increased the Skill modifier of Infernal Dash from 1.64 to 1.79.
  • Decreased the cooldown of Infernal Dash from 10 seconds to 8 seconds.
  • Increased the Skill modifier of Nether Charge from 1.605 to 2.275.
  • Increased the cooldown of Nether Charge from 6 seconds to 10 seconds.
  • Increased the animation speed and added an additional attack for Nether Charge.
  • Increased the Skill modifier of Inferno Star from 1.06 to 1.397; burst damage adjusted to 250% of initial damage instead of 300%.

Billposter

  • Increased the Skill modifier of Vein Cut from 4.9 to 6.98.
  • Decreased the debuff duration of Vein Cut from 6 seconds to 3 seconds.
  • Increased the Skill modifier of Grudge Storm from 2.64 to 3.86.
  • Increased the animation speed and decreased the cooldown of Grudge Storm from 22 seconds to 14 seconds; duration reduced from 10 seconds to 8 seconds.
  • Increased the Skill modifier of Dragon Fist from 3.24 to 6.718.
  • Decreased the cooldown of Dragon Fist from 15 seconds to 12 seconds.
  • Increased the Skill modifier of Lightning Charge from 3.88 to 10.963; added a 10-second cooldown.

Ringmaster

  • Increased the Skill modifier of Mana Reward from 1.30 to 1.42.
  • Increased the Skill modifier of Light Spell from 1.09 to 1.70; cooldown removed, range decreased from 14 meters to 10 meters.
  • Decreased the target AoE range of Earth Light from 8 meters to 6 meters.
  • Increased the Skill modifier of Holy Blast from 2.40 to 6.53; cooldown decreased from 7 seconds to 4.5 seconds, range decreased from 14 meters to 10 meters.
  • Adjusted the position of Holy Blast VFX projectile.
  • Increased the range of Heavens Purification from 1 meter to 10 meters; cooldown decreased from 30 seconds to 18 seconds, duration reduced from 13.5 seconds to 11.5 seconds.

Elementor

  • Increased the Skill modifier of Meteor Call from 1.28 to 1.54; cooldown decreased from 10 seconds to 8 seconds.
  • Increased the Skill modifier of Tornado Void from 0.66 to 0.797; cooldown decreased from 12 seconds to 6 seconds.
  • Increased the Skill modifier of Thunder Rush from 1.77 to 2.16; cooldown decreased from 10 seconds to 5 seconds, stun duration decreased from 3 seconds to 2 seconds.
  • Increased the range of Thunder Rush from 12 meters to 14 meters; AoE range increased from 5 meters to 6 meters.
  • Increased the Skill modifier of Arcane Storm from 1.51 to 1.66; cooldown decreased from 16 seconds to 15 seconds.

Psykeeper

  • Removed the Psychic Square debuff effect.
  • Cursed Mind now applies a +5% Damage Received debuff to the target; increased duration from 3 seconds to 14 seconds, cooldown increased from 5 seconds to 20 seconds.
  • Decreased the cooldown of Shadow Curse from 5 seconds to 2 seconds; decreased debuff duration from 8 seconds to 2 seconds.
  • Increased the Skill modifier of Shadow Scream from 0.84 to 1.416; cooldown decreased from 4 seconds to 2 seconds.
  • Decreased the cooldown of Haunted Seal from 18 seconds to 14 seconds; increased animation speed.
  • Decreased the cooldown of Underworld Assault from 14 seconds to 12 seconds.

Ranger

  • Increased the Skill modifier of Shock Arrow from 4.31 to 6.123; decreased Damage Received Effect from 10% to 5%.
  • Increased the Skill modifier of Fury Shot from 2.73 to 3.86; decreased cooldown from 9 seconds to 4 seconds.
  • Increased the Skill modifier of Disruption Blaze from 2.46 to 3.486; increased cooldown from 4 seconds to 8 seconds.
  • Increased the Skill modifier of Decimation from 0.85 to 1.20; now reduces damage received by 50%.

Jester

  • Increased the AoE range and VFX size of Stab Dance from 8 meters to 10 meters.
  • Increased the Skill modifier of Vendetta from 3.15 to 3.66.
  • Increased the Skill modifier of Fiery Strike from 2.31 to 7.0; increased cooldown from 4 seconds to 8 seconds, increased debuff duration from 1.5 seconds to 2 seconds, increased range from 14 meters to 18 meters.
  • Increased the Skill modifier of Chaos Barrage from 4.29 to 8.136; decreased cooldown from 14 seconds to 10 seconds.

 

 

Additional Information

  • We are currently working to update all icons related to the new classes as soon as possible. Additionally, we will closely monitor the game over the next few days to promptly address any issues that may arise.
  • Milestone 1 and 2 will each last 10 days. Since the poll votes were fairly evenly distributed, we have decided to choose an option that falls in between.
  • We will gradually introduce the new classes into the PvP environment. Our plan is to introduce them in FFA/TDM in the middle of Milestone 1. Once we gauge player satisfaction with the class balance, we will enable them in Guild Siege and Clash starting with Milestone 2.
  • We will be conducting maintenance later today to address several minor bugs and implement some changes.